"Good Enough" Ship Diagram
I spent a good chunk of the day reorganizing and finalizing the diagram as the core of a spaceship.

I started with this rearranged ship diagram. It puts the human interaction into the water line, and moves the hybrid section from the right to the left so an engine connection is implied that propels the ship forward. However, I find the diagram has lost aesthetic cohesion and is a bad infographic.
It occurred to me that if I used a spaceship, then I could put engine components anywhere I wanted! So I renamed many of the submodules using ship terminology and positioned them with the idea of drawing a shape around them later.

I also added a legend to the bottom because it looks cool! The diagram is now in a shape that arguably could be a spaceship's core volumes.
Next, I imported the diagram into Procreate on my iPad and sketched around it.

This is not my favorite drawing of a spaceship, but I think it does an effective job of (1) conveying that this is a vessel that moves with (2) several modular parts that work together. I like the separation of my legacy websites at the top (aside: it's a detachable secondary hull) while the primary hull separates propulsion into warp drive that relies on people interaction and impulse drive which is my current inefficient way of working.
With the completion of this diagram, I have a new Activity Bingo Board (ABB) which helps me know what kind of things I can work on that fit the mission.
If you haven't seen the ABB before, here it is as a Whimsical link. This is last year's board, which was biased heavily toward the old business model. I haven't decided whether to update it or discard it. I'd rather start moving first.